top of page

Radium Ativador Download [PC]





















































About This Game Radium is a physics-based skill game, featuring unique game controls. A game which avoids any non-essential elements and focuses on the elementary minimum. Navigate the ball through the levels, by controlling with two tractor beams that exert force on the ball. In some levels you need to collect tokens to activate the exit.The polarisation change is simple but challenging. By collecting an item the interface changes to yellow, the ball falls upwards and the tractor beams pushes the ball away.Features:• 130 levels of increasing difficulty• Unique physics-based game controls• Automatic zoom and scroll function• Polarization change• Pure minimalism 7aa9394dea Title: RadiumGenre: Action, Casual, IndieDeveloper:Lukas JaeckelPublisher:DevelobsterRelease Date: 29 Mar, 2014 Radium Ativador Download [PC] 'Radium Boy', a distant family member of Super Meat Boy. All I can say is, that if you love(d) Super Meat Boy, play this! This game isn't an SMB look-alike, but it has the same positive effect.8.5\/10PS I got mind f'ed a few times.. Radium is a game based on your skill to navigate a ball through hazardous environments, by controlling the ball with two control points that exert force on the ball. Some levels include collecting tokens to open the exit. You should watch that short video on the store page, screenshots can't depict how the interaction with the ball works.It's very simple, and I found it challenging in exactly the right way. Difficult, but not frustrating. Getting a feel for the physics, retrying and learning the levels is a big element, and you will make progress and it feels very rewarding. There are no random elements in this game, when you fail it will be your fault and you will happily try again. The experience is very smooth, with a very short 2 seconds countdown before the timer starts, and a key that instantly restarts the level if you're about to fail. The levels are quite short, rarely more than a minute long, most of them around 30 seconds I guess.Then there are time limits to beat to collect stars, and this game becomes essentially a racing game where you have to take corners with the right amount of speed, you will steer and drift and use walls or try other approaches through parts of a level, to try and optimize your time. There are several gameplay mechanics that the game employs to change things up and keep you entertained (very successfully so, I might add):- collecting tokens: in some levels, they are distributed around a maze or nonlinear network of tunnels that you have to learn or to optimize your path through them. In other levels they just are scattered in an open area with some hazards, and you have to see how to collect them quickly by just steering the ball as precise as possible around the hazards. You'll often have to weigh risk of collisions against speed.- special tokens that reverse the ball control, from pulling towards the control points to pushing away from the control points. Often they cannot be bypassed and you have to be ready to adapt to that other "mode", which is always a chance for disaster :)- limited visibility in some levels: sometimes there's darkness and only your ball's surroundings are illuminated to some extent, which emphasizes your learning the level, with each retry getting better and anticipating the point where to break or where to initiate a curve or something. Like car racing in fog, on a track you are familiarizing yourself with. Some maze levels employ this limited visibility to make you try out branches of paths, and to beat a certain time limit you'll have to remember and take the direct path to the exit.- many of the later levels have moving hazards (for example sawblades) that follow a path, and timing your movements and controlling the speed of the ball becomes even more important. Things can get tight and you have to be quite precise in controlling the ball. The movements of those hazards are predetermined and never random, so retrying a level will eventually help you master it.Most of the levels have a very nice difficulty, I rarely spent more than 20 minutes on single level until I was able to beat the hardest time limit to earn 3 stars. Often it was more like 3 minutes. But it's not easy either, it's very normal to initially fail a level a couple of times by colliding with a hazard, or to make it through but not beating any time limit and thus earning only 1 star.I noticed that within most levels the most challenging\/risky parts of that level come up near the level beginning, which is a player-friendly way of designing things because this way you're not wasting time on any part that leads to the risky part where failure is probable. I've seen other games make that mistake but Radium keeps you motivated to retry, and keeps boredom low. There are some exceptions in the last levels though.For people who care about achievements and 100%ing their games: this game is absolutely friendly in this regard, the later levels pose a challenge but it's not a matter of luck but a matter of skill, there are no broken achievements and the achievements are not grindy.. Interesting and rather challenging. RADIUM is a game I like VERY much. I anticipated a significant challenge, and something worth a try to entertain myself for at least an hour or so. I got SO much more for a very low price. ($2.49US on sale.)The premise is that a ball is to be moved through many different maze-type layouts. Nothing new there. But what is new is the method of movement. Two turrets(?) shoot rays from opposite sides of the screen, as the player requests by means of the arrow buttons, to pull the ball toward that spot in order to progress through the layout. That in itself is quite enough to add a challenge, but the turrets (for lack of a better term) may do just the opposite and repel the ball. Or\u2026..the direction of attraction may switch upon hitting a specific symbol. Sometimes frequently and repeatedly within the same level (pull\u2026 push\u2026 pull\u2026 push\u2026) And there may be saw-blade walls, floors and\/or ceilings that will \u201cpop\u201d the ball upon contact. And sometimes, in addition to maneuvering through the maze, a player may be required to hit targets through the rather imprecise control exercised through the turrets, THEN complete the maze. And of course, many and varied combinations of everything mentioned above, to the tune of nearly 300 puzzles. I say puzzles, because this is far more than a simple arcade type game. Quite frequently the only way to complete the level is through momentum, the very force of gravity that must be accumulated, then expressed through enough force to reach a point by which the circles are able to have a desired effect toward success. The challenge can be just as significant as it sounds.What makes this game even more special is that each level has three levels of completion: 1. 2 or 3 as measured by the \u201ctabs\u201d of the radioactivity symbol. And until a certain number of success are reached, progress is blocked. But fear not, this isn\u2019t a near impossible level of completion like \u201cDon\u2019t Shoot Yourself\u201d, but a level low enough that it is unlikely a player will ever be blocked to the point of frustration. In fact, it\u2019s not unusual to have as many as 20 levels available, simply by repeated attempts for medium success (or better) by returning to earlier levels. Only at the very early stages have I ever hit the \u201cwall\u201d.RADIUM rapidly becomes a Zen-like experience of giving up conscious control, and letting actions of the mind replace those of the brain and fingers. And this begins quite quickly (at least in my case, which I don\u2019t imagine to be unusual.) This is one of the best examples of combination puzzle\/arcade I\u2019ve seen, and a great game to play if you only have a few minutes, or many hours. HIGHEST RECOMMENDATION.. Radium is a game based on your skill to navigate a ball through hazardous environments, by controlling the ball with two control points that exert force on the ball. Some levels include collecting tokens to open the exit. You should watch that short video on the store page, screenshots can't depict how the interaction with the ball works.It's very simple, and I found it challenging in exactly the right way. Difficult, but not frustrating. Getting a feel for the physics, retrying and learning the levels is a big element, and you will make progress and it feels very rewarding. There are no random elements in this game, when you fail it will be your fault and you will happily try again. The experience is very smooth, with a very short 2 seconds countdown before the timer starts, and a key that instantly restarts the level if you're about to fail. The levels are quite short, rarely more than a minute long, most of them around 30 seconds I guess.Then there are time limits to beat to collect stars, and this game becomes essentially a racing game where you have to take corners with the right amount of speed, you will steer and drift and use walls or try other approaches through parts of a level, to try and optimize your time. There are several gameplay mechanics that the game employs to change things up and keep you entertained (very successfully so, I might add):- collecting tokens: in some levels, they are distributed around a maze or nonlinear network of tunnels that you have to learn or to optimize your path through them. In other levels they just are scattered in an open area with some hazards, and you have to see how to collect them quickly by just steering the ball as precise as possible around the hazards. You'll often have to weigh risk of collisions against speed.- special tokens that reverse the ball control, from pulling towards the control points to pushing away from the control points. Often they cannot be bypassed and you have to be ready to adapt to that other "mode", which is always a chance for disaster :)- limited visibility in some levels: sometimes there's darkness and only your ball's surroundings are illuminated to some extent, which emphasizes your learning the level, with each retry getting better and anticipating the point where to break or where to initiate a curve or something. Like car racing in fog, on a track you are familiarizing yourself with. Some maze levels employ this limited visibility to make you try out branches of paths, and to beat a certain time limit you'll have to remember and take the direct path to the exit.- many of the later levels have moving hazards (for example sawblades) that follow a path, and timing your movements and controlling the speed of the ball becomes even more important. Things can get tight and you have to be quite precise in controlling the ball. The movements of those hazards are predetermined and never random, so retrying a level will eventually help you master it.Most of the levels have a very nice difficulty, I rarely spent more than 20 minutes on single level until I was able to beat the hardest time limit to earn 3 stars. Often it was more like 3 minutes. But it's not easy either, it's very normal to initially fail a level a couple of times by colliding with a hazard, or to make it through but not beating any time limit and thus earning only 1 star.I noticed that within most levels the most challenging\/risky parts of that level come up near the level beginning, which is a player-friendly way of designing things because this way you're not wasting time on any part that leads to the risky part where failure is probable. I've seen other games make that mistake but Radium keeps you motivated to retry, and keeps boredom low. There are some exceptions in the last levels though.For people who care about achievements and 100%ing their games: this game is absolutely friendly in this regard, the later levels pose a challenge but it's not a matter of luck but a matter of skill, there are no broken achievements and the achievements are not grindy.. It's a good game when you're boring :)). It kinda reminds me of Angry Birds in a weird way.Most of the challenge the game provides isn't beating the levels; it's in mastery and being efficient. It's also introduces all of the mechanics early on and does a good job at using them in different ways. It's not a hugely immersive game, it's something to kill a few minutes. Would probably be a great game to have on your phone, and since it's only like 13MB that's pretty feasible.

 
 
 

Recent Posts

See All
Vcarve Pro 6 0 Keygen Mac

(CNC machine and my in-shop Mac) There are some great new features in V10 that will cut out ... I purchased Vcarve Pro in the past 6...

 
 
 

Comments


CONTACT US:

Phone 123-456-7890
Email:info@my-domain.com

ADDRESS:

500 Terry Francois Street

San Francisco, CA 94158

JOIN OUR MAILING LIST

Thanks for submitting!

© 2023 By La-La land Costumes. Proudly created with Wix.com

bottom of page